Thursday, May 26, 2016

Portal Pack Portal 1 + 2 MULTILANG pc full download


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Portal Pack 1 +2 MULTILANG Download Pc


Portal 1(2007)Much would need to change for Portal to no longer be GamesRadar's best game ever. The social mores that dictate quality in entertainment, for one. You aren't likely to find a crtive endvor that so expertly crafts a tale that's as horrifying as it is humorous, as hrtfelt as it is diabolical. Portal makes you feel for its characters, even when its characters are more often than not robots. Or cubes. Or just sketches on the wall. And then for another, the standardized way in which we interact with games would have to change. Portal is able to communie its message through the ius melding of verbal and nonverbal storytelling, where the words of the actors interplay with the gameplay in the field. The mind-altering and progressively devious portal mechanic radically changed the way the gaming industry challenges players, smashing through how we think about how the world works. For science, of course.
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Portal 2 (2011)is a game platforms and reflection subjective view developed and published by Valve. It is the sequel to Portal, relsed in 2007. He goes on , OS X, PlayStation 3 and Xbox 360 April 19, 2011 in North America and the day for the rest of the world. The optical disc versions of the game are distributed by Electronic Arts, while online distribution versions for and OS X and managed by the service content delivery Valve, Stm. Portal 2 was announced on March 5, 2010, following an alternate rlity game a week based on new fixes made ​​to the original game. Before the game's relse on Stm, the company is selling a second alternate rlity game, Potato Sack, involving thirteen titles developed independently resulting in a parody of distributed computing to download Portal 2 ten hours before its relse.
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Portal Pack Portal System Requirements
CPU :3.0 GHz P4, Dual Core 2.0 (or higher) or AMD64X2 (or higher)
RAM :1GB XP / 2GB Vista
VGA : card must be 128 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 2.0b (ATI Radeon X800 or higher / NVIDIA GeForce 7600 or higher / HD Graphics 2000 or higher).
DX :DirectX 9.0c compatible
OS : 7 / Vista / XP
HDD :At lst 7.6 GB of Space
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About Portal

The following Description applies to both Versions of Portal but was taken from Portal 1 :
In Portal, the player controls the protagonist, Chell, from a first-person perspective as she is challenged to navigate through a series of rooms using the Aperture Science Handheld Portal Device, or portal gun. The portal gun can crte two distinct portal ends, orange and blue. The portals crte a visual and physical connection between two different loions in three-dimensional space. Neither end is specifically an entrance or exit; all objects that travel through one portal will exit through the other. An important aspect of the game's physics is momentum redirection. As moving objects pass through portals, they come through the exit portal at the same direction as the exit portal is facing and with the same speed with which they passed through the entrance portal. For example, a common maneuver is to jump down to a portal on the floor and emerge through a wall, flying over a gap or another obstacle. This allows the player to launch objects or Chell herself over grt distances, both vertically and horizontally, referred to as 'flinging' by Valve. As GLaDOS puts it, "In layman's terms: speedy thing goes in, speedy thing comes out". If portal ends are not on parallel planes, the character passing through is reoriented to be upright with respect to gravity after lving a portal end.
Chell and all other objects in the game that can fit into the portal ends will pass through the portal. However, a portal shot cannot pass through an open portal; it will simply fail or crte a new portal in an offset position. If a portal of the same color as an existing one is crted, the previous portal is destroyed. Moving objects, glass, special wall surfaces, liquids, or ars that are too small will not accommodate portals. Chell is sometimes provided with cubes that she can pick up and use to climb on or to hold down large buttons that open doors or activate mechanisms. Particle fields known as emancipation grills exist at the end of all and within some test chambers that, when passed through, close any open portals and disintegrate any object carried through. The fields also block attempts to fire portals through them.
Although Chell is equipped with mechanized heel springs to prevent damage from falling,[13] she can be killed by various other hazards in the test chambers, such as turret guns, bouncing balls of energy, and toxic liquid. She can also be killed by objects falling through portals, and by a series of crushers that appr in certain levels. Unlike most action games, there is no visible amount of hlth; Chell dies if she is dlt a certain amount of damage in a short time period, but returns to full hlth fairly quickly. Some obstacles, such as the energy balls and crushing pistons, will dl this necessary amount of damage with a single blow, thus causing instant dth .

No matter if you play Portal 1 or 2 first, the Game makes more sense if played in order and it makes more fun, because the Graphics and story line in Portal 2 are better than in Portal 1 .

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Installation

Portal 1 and 2 are packed in seperate installers.
Just install and Launch. The Game is pre-.
The Game was tested on XP 32 Bit and 7 64 Bit.
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portal 2007 & 2011 Gameplay


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OS : XP or newer (Tested with 32 and 64 bit)
Form : Installer
Portal 1 Dialogue : English
Portal 1 Menu and Subtitles : German
Portal 2 Dialogue: German, English, French, Russian
Portal 2 Menu and Subtitles: German, English, French, Russian

Size: 8.37 GB

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